When Capcom revealed the new Dante for the DMC reboot, many gamers absolutely hated the change. From the white haired, wise cracking icon to the emo, Twilight looking reject, many were left scratching their heads. But according to Capcom VP of Strategic Planning and Business Development Christian Svensson, it’s all part of the master plan.
“I will argue that any changes will bring about a knee-jerk reaction from gamers,” Svensson told IGN. “We know that; we knew that going into it. To be fair, I think some of the strategy here was to create that discussion and dialogue, and I think it drastically raises the visibility of the title versus if we had just done another Dante.”
“The original concepts that came back for Dante were actually extremely close to the Dante everyone knows and loves,” Svensson says. “The feedback that came back from [Keiji] Inafune and [Hideaki] Itsuno was, ‘No guys, this needs to be completely different, we need you to go much further and be much more creative.'”
I personally feel that the original Dante was one of the illest characters in all of video games. Ever since the intro to the original Devil May Cry, he has just oozed coolness and hasn’t stopped (though he did trip up in DMC 2). I felt this series didn’t need a reboot at all though. The last iteration just introduced a new protagonist, and I was interested to see if they’d let Vergil return. Now we are forced to play with this goth Dante with no sword, no devil trigger and no quirky quips. Gotta say I’m not feeling it.
Give me this back please: